王國(guó)風(fēng)云3作弊碼有什么?王國(guó)風(fēng)云3游戲里我們可以使用作弊碼來(lái)進(jìn)行游戲,一些特別的玩法是不會(huì)少了這方面的內(nèi)容的。不過(guò)具體的作弊碼是很多的玩家不清楚的,為了讓大家都能用游戲里的作弊碼,這里就一起來(lái)看看小編帶來(lái)的全代碼分享。
十字軍之王3控制臺(tái)代碼分享
開啟教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
關(guān)閉教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
顯示教程調(diào)試窗口:tutorial.debugwindow - Shows the tutorial debug window
為角色觸發(fā)事件:event [eventid] [character] - Trigger an event for a character
為角色觸發(fā)事件。此選項(xiàng)還會(huì)顯示事件觸發(fā)器,但是可能會(huì)導(dǎo)致誤報(bào)錯(cuò)誤日志。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
評(píng)估是否可以為角色觸發(fā)事件。此選項(xiàng)還會(huì)將事件觸發(fā)器傳至控制臺(tái),但是可能會(huì)導(dǎo)致誤報(bào)錯(cuò)誤日志。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
探索角色文化的創(chuàng)新:discover_innovation(add_innovation) - Discover an innovation for a character's culture
探索當(dāng)前對(duì)角色文化著迷的創(chuàng)新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
加入一個(gè)時(shí)代(以及之前的所有時(shí)代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
發(fā)現(xiàn)一個(gè)時(shí)代(以及時(shí)代本身)的所有創(chuàng)新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
探索所有時(shí)代和所有創(chuàng)新:discover_all_eras [character (optional)] - Discover all eras and all innovations
設(shè)定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character
在所處的朝代中提升聲望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
賦予王朝所有特權(quán)(默認(rèn)為當(dāng)前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
記錄所有尚未定義loc鍵的游戲概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
殺死一名角色(默認(rèn)為當(dāng)前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)
賦予一名角色所有特權(quán)(默認(rèn)為當(dāng)前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
賦予一名角色一項(xiàng)特權(quán)(默認(rèn)為當(dāng)前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
開/關(guān)是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal
使AI宣戰(zhàn)(根據(jù)正常權(quán)重),繞過(guò)所有步調(diào)檢查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
為此角色生成一個(gè)CoA,將其視為王朝替補(bǔ):generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
在一種信仰中加入一項(xiàng)教義:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
從一種信仰中移除一項(xiàng)教義:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
增加一項(xiàng)領(lǐng)域法:add_realm_law [law] [character(optional)] - Adds a realm law
增加一項(xiàng)領(lǐng)域法,跳過(guò)成本和效果,以及當(dāng)前法律的廢除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
設(shè)定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character
改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
向角色透露一項(xiàng)機(jī)密(默認(rèn)為當(dāng)前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
更改一個(gè)縣的發(fā)展水平,默認(rèn)為首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
產(chǎn)生指定類型的派系:faction_spawn [faction_type] - Spawns a faction of the specified type
設(shè)置指定類型的首個(gè)派系的不滿:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定類型的首個(gè)派系發(fā)出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand
將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
將該池有關(guān)的統(tǒng)計(jì)信息轉(zhuǎn)存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
每天加快(幀率降低):fast_tick - Faster ticking (lower frame rate)
一個(gè)省的單位移動(dòng):instamove(quickmove) - units move one province each day
開/關(guān)是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
開/關(guān)是否要壓縮存檔:force_save_compression - Toggle if saves should be compressed
為當(dāng)前日期的所有書簽字符寫入人像數(shù)據(jù):dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
顯示關(guān)于ai的分析數(shù)據(jù):print_ai_timings - Prints profiling data about ai
清除人像緩存。強(qiáng)制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
打開人像編輯器:portrait_editor(pe) - Open the portrait editor
在光標(biāo)位置生成指定實(shí)體:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
清除使用spawnentity命令生成的實(shí)體:clearspawnedentities - Clears entities spawned with spawnentity command
為游戲的地圖對(duì)象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
顯示地圖對(duì)象調(diào)試信息:MapObjects.Debug - Prints out map object debug information
顯示相機(jī)調(diào)試信息:Camera.Debug - Prints out camera debug information
保存相機(jī)位置:Camera.Save - Save camera position
加載相機(jī)位置:Camera.Load - Load camera position
使用特定的顏色模式保存地圖的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
重建所有鄰接關(guān)系:Adjacencies.Rebuild - Rebuild all adjacencies
在2個(gè)位置之間生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
清除行:clearlines - Clear lines
未定義:SplineNetwork.GenerateAssets - Undefined
未定義:shader_debug - Undefined
復(fù)合節(jié)點(diǎn)編輯器:compoundnodeeditor - Compound Node Editor
粒子節(jié)點(diǎn)編輯器:particleeditor - Particle Node Editor
顯示腳本文檔:script_docs(script_documentation) - Prints script documentation
生成設(shè)置GUI:settings - Spawns a settings GUI
屏幕截圖:screenshot - Take screenshot
生成系統(tǒng)優(yōu)化GUI:tweak - Spawns a tweaker GUI
紋理查看器:textureviewer - Texture Viewer
紋理列表:texturelist - Texture List
皮膚編輯器:tools.skins - Skin Editor
開/關(guān)3D統(tǒng)計(jì):3dstats - Toggles 3D Stats
列出音頻事件:audio.list_events - List audio event
播放音頻事件:audio.play_event [Audio event] - Play audio event
顯示當(dāng)前的CPU使用情況:audio.cpu_info - Shows current cpu usage
切換主交換鏈垂直同步:vsync - Toggle main swapchains vsync
重新加載紋理:gfx.reloadtexture - Reload textures
報(bào)告所使用的渲染后端:rendertype - Reports what render backend is used
設(shè)置或獲取任務(wù)線程數(shù):Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
模擬崩潰(會(huì)導(dǎo)致游戲退出)。:CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
刪除X天前的本地崩潰轉(zhuǎn)儲(chǔ)。:CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
選擇現(xiàn)存gfx皮膚:gfx.skin - Select active gfx skin
創(chuàng)建可停靠:Dockables.Create [Dockable name] - Create dockable
創(chuàng)建可??坎季郑篋ockables.CreateLayout [Dockable layout name] - Create dockable layout
生成GUI編輯器:gui_editor - Spawns gui editor
轉(zhuǎn)儲(chǔ)已注冊(cè)的數(shù)據(jù)類型:DumpDataTypes - Dumps the registered data types
開/關(guān)地圖編輯器:map_editor - Toggle map editor
停止當(dāng)前播放的曲目:Music.StopTrack - Stops the currently playing track
顯示或設(shè)置音樂系統(tǒng)的當(dāng)前權(quán)重:Music.Weight - Shows or sets the current weight of the music system
播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track
重置音樂系統(tǒng):Music.Reset - Resets the music system
再次鎖定所有成就:Debug.Achievements.ResetAll - Locks all achievements again
顯示一個(gè)對(duì)象瀏覽器窗口:explorer - Shows an object explorer window
將xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
將xp添加到指定生活方式中:add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
將xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
重新加載本地化文件并切換語(yǔ)言:switchlanguage [language name] - Reload localization files and switch language
重新載入assets文件:reload [file name] - Reloads assets
現(xiàn)在是幾點(diǎn)?:time - What time is it?
創(chuàng)建一個(gè)小型轉(zhuǎn)儲(chǔ):minidump [file path] - Creates a minidump
導(dǎo)致應(yīng)用程序崩潰:crash - Cause the application to crash
切換調(diào)試模式:debug_mode - Toggles debug mode
切換釋放模式:release_mode - Toggles release mode
創(chuàng)建虛擬小部件。參數(shù)為0時(shí),文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
清除虛擬小部件:GUI.ClearWidgets - Clear dummy widget
在game.log文件中顯示所有控制臺(tái)命令。:helplog - Print out all console commands to game.log file.
顯示所有控制臺(tái)命令或特定的命令描述。:help [command name] - Print out all console commands or a specific command description.
雙彩虹協(xié)助。:helphelp - Double Rainbow help.
在控制臺(tái)和游戲日志中顯示版本。:version - Prints the version to the console and the game log.
勾選任意天數(shù):tick_day [number of days] - Ticks any number of days
日志統(tǒng)計(jì):statistics - Logs statistics
從磁盤上的savegame加載gamestate:load [file name] - Load gamestate from savegame on disk
檢查存檔和讀檔持久性:test_save - Check save and load persistence
將當(dāng)前的游戲狀態(tài)保存到磁盤:save [file name] - Saves current gamestate to disk
重新計(jì)算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
執(zhí)行效果:effect [{effect script}] - Execute effect
在/run中執(zhí)行效果文件:run [{effect file}] - Execute effect file in /run
測(cè)試觸發(fā)腳本:trigger [{trigger script}] - Test trigger script
發(fā)送聊天消息:chat [Message] - Send chat message
更改扮演的角色:play [Character ID] - Change played character
開始觀看比賽:observe(ob) - Start observing the game
顯示角色:hello [Character ID] - Show a character
顯示歷史人物:hello_history [Scripted history character ID] - Show a character from history
顯示頭銜:show_title [Title tag] - Show a title
查找頭銜:find_title [Title name] - Find a title
選擇一個(gè)省:select_province [Province Id] - Select a province
改變一個(gè)縣的文化:change_culture [province id] [culture] - Change culture of a county
將同一種文化的所有縣合并為一種新文化:merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
增加黃金:gold(cash,dough) [Amount] - Add gold
增加虔誠(chéng):add_piety(piety) [Amount] - Add piety
增加聲望:add_prestige(prestige) [Amount] - Add prestige
將頭銜賦予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
宣布該角色獲得該頭銜:add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
在當(dāng)前年齡基礎(chǔ)上增加年齡:age() [Age] [Character ID] - Adds age to the current age
顯示角色的歷史:IDhistorical_id(hist) [Character ID] - Shows the historical id of a character
為角色添加特質(zhì):add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
設(shè)置角色的性別:set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
顯示有關(guān)角色所涉及的所有秘密的所有信息:secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
移除角色的特質(zhì):remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
使角色懷孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
重繪紋章:redraw_coa - Redraw coat of arms
一天之內(nèi)AI會(huì)肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
一天之內(nèi)AI會(huì)否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
啟用監(jiān)視窗口:watch(ww) - Enables watch windows
啟用AI監(jiān)視窗口:aiwatch - Enables ai watch windows
啟用AI戰(zhàn)爭(zhēng)協(xié)調(diào)員監(jiān)視窗口:ai_war_coordinator_watch - Enables AI war coordinator watch window
停留在下一個(gè)加載屏幕上:loading_screen(ls) - Stays on the next load screen
在日志中顯示錯(cuò)誤:error - Show errors in log
測(cè)試發(fā)送消息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message
顯示游戲日志:gamelog - Show game log
發(fā)現(xiàn)所有針對(duì)該玩家的陰謀:know_schemes - Discovers all schemes target to the player
結(jié)束所有針對(duì)該玩家的陰謀:end_schemes - Ends all schemes target to the player
運(yùn)行腳本測(cè)試:scripted_tests [pattern (optional)] - Run scripted tests
強(qiáng)制:OoSforce_oos - Force OoS
顯示事件隊(duì)列調(diào)試:event_queue - Print event queue debug
顯示事件調(diào)試計(jì)數(shù):event_counts - Print event debug counts
生成戰(zhàn)斗場(chǎng)景中的攻擊或防御方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
測(cè)試腳本化的戰(zhàn)斗場(chǎng)景:combat [scenario] - Test a scripted combat scenario
測(cè)試腳本化的戰(zhàn)斗場(chǎng)景:combat_test [scenario] [iterations] - Test a scripted combat scenario
切換角色調(diào)試信息的可見性:charinfo - Toggles the visibility of the character debug info.
顯示當(dāng)前的隨機(jī)日志:print_randomlog - Prints the current randomlog.
轉(zhuǎn)儲(chǔ)OOS信息。:oos_dump - Dumps OOS info.
輸出行省地形文件。:output_terrain - Outputs province terrain file.
勾選展開X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks
列出服務(wù)器上的所有玩家:players - Lists all players on server
踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name
添加腳本化關(guān)系:add_relation [relation name] [char01] [char02] - Adds a scripted relation
刪除腳本化關(guān)系:remove_relation [relation name] [char01] [char02] - Removes a scripted relation
增加現(xiàn)有壓力值:add_stress [stress] [character id (optional)] - Add the value to existing stress
將角色所有基本技能歸零,并模擬成長(zhǎng)到特定年齡(將改變年齡):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
將壓力更改為該值:set_stress [stress] [character id (optional)] - Change stress to the value
將值添加至現(xiàn)有恐懼:add_dread [dread] [character id (optional)] - Add the value to existing dread
將恐懼更改為該值:set_dread [dread] [character id (optional)] - Change dread to the value
為角色設(shè)定焦點(diǎn):set_focus [focus] ]character] - Set a focus for the character
為角色添加一個(gè)被甲武士團(tuán):add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
清除控制臺(tái):clear(clr) - Clear console.
重新計(jì)算角色的繼承:recalculate_succession [Character ID] - Recalculates the succession of a character
啟用角色的:AIAI.Enable [Character ID] - Enables the AI of a character
禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character
設(shè)定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
設(shè)置角色的武術(shù):set_martial [value] [character (optional)] - Sets the martial of a character
設(shè)置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character
設(shè)置角色的謀略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character
設(shè)定角色的學(xué)問:set_learning [value] [character (optional)] - Sets the learning of a character
設(shè)置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character
改變角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
改變角色的武術(shù):change_martial [value] [character (optional)] - Changes the martial of a character
更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character
改變角色的謀略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character
改變角色的學(xué)問:change_learning [value] [character (optional)] - Changes the learning of a character
改變角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character
刪除角色的所有特質(zhì):clear_traits [character (optional)] - Removes all the traits of a character
刪除角色的所有修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
為角色設(shè)置指定綽號(hào):set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
刪除角色的綽號(hào):remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
顯示調(diào)試計(jì)時(shí)信息:timer - Prints out debug timing info
開始調(diào)試計(jì)時(shí):timer_start - Starts debug timing
重新啟動(dòng)(重置并啟動(dòng))調(diào)試計(jì)時(shí):timer_restart - Restarts (resets and starts) debug timing
重置調(diào)試計(jì)時(shí):timer_reset - Resets debug timing
停止調(diào)試計(jì)時(shí):timer_stop - Stops debug timing
轉(zhuǎn)儲(chǔ)調(diào)試計(jì)時(shí)信息:timer_dump - Dumps debug timing info
將計(jì)時(shí)器信息放入剪貼板:Ct - Puts timer info in clipboard
玩家立即建造:instabuild(quickbuild) - Players build things instantly
驗(yàn)證AI單位路徑:verify_ai_path - Verify an AI unit's path
責(zé)任編輯:趙睿
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