重繪紋章:redraw_coa - Redraw coat of arms
一天之內(nèi)AI會(huì)肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
一天之內(nèi)AI會(huì)否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
啟用監(jiān)視窗口:watch(ww) - Enables watch windows
啟用AI監(jiān)視窗口:aiwatch - Enables ai watch windows
啟用AI戰(zhàn)爭協(xié)調(diào)員監(jiān)視窗口:ai_war_coordinator_watch - Enables AI war coordinator watch window
停留在下一個(gè)加載屏幕上:loading_screen(ls) - Stays on the next load screen
在日志中顯示錯(cuò)誤:error - Show errors in log
測試發(fā)送消息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message
顯示游戲日志:gamelog - Show game log
發(fā)現(xiàn)所有針對(duì)該玩家的陰謀:know_schemes - Discovers all schemes target to the player
結(jié)束所有針對(duì)該玩家的陰謀:end_schemes - Ends all schemes target to the player
運(yùn)行腳本測試:scripted_tests [pattern (optional)] - Run scripted tests
強(qiáng)制:OoSforce_oos - Force OoS
顯示事件隊(duì)列調(diào)試:event_queue - Print event queue debug
顯示事件調(diào)試計(jì)數(shù):event_counts - Print event debug counts
生成戰(zhàn)斗場景中的攻擊或防御方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
測試腳本化的戰(zhàn)斗場景:combat [scenario] - Test a scripted combat scenario
測試腳本化的戰(zhàn)斗場景:combat_test [scenario] [iterations] - Test a scripted combat scenario
切換角色調(diào)試信息的可見性:charinfo - Toggles the visibility of the character debug info.
顯示當(dāng)前的隨機(jī)日志:print_randomlog - Prints the current randomlog.
轉(zhuǎn)儲(chǔ)OOS信息。:oos_dump - Dumps OOS info.
輸出行省地形文件。:output_terrain - Outputs province terrain file.
勾選展開X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks
列出服務(wù)器上的所有玩家:players - lists all players on server
踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name
添加腳本化關(guān)系:add_relation [relation name] [char01] [char02] - Adds a scripted relation
刪除腳本化關(guān)系:remove_relation [relation name] [char01] [char02] - Removes a scripted relation
增加現(xiàn)有壓力值:add_stress [stress] [character id (optional)] - Add the value to existing stress
將角色所有基本技能歸零,并模擬成長到特定年齡(將改變年齡):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
將壓力更改為該值:set_stress [stress] [character id (optional)] - Change stress to the value
將值添加至現(xiàn)有恐懼:add_dread [dread] [character id (optional)] - Add the value to existing dread
將恐懼更改為該值:set_dread [dread] [character id (optional)] - Change dread to the value
為角色設(shè)定焦點(diǎn):set_focus [focus] ]character] - Set a focus for the character
為角色添加一個(gè)被甲武士團(tuán):add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
清除控制臺(tái):clear(clr) - Clear console.
重新計(jì)算角色的繼承:recalculate_succession [Character ID] - Recalculates the succession of a character
啟用角色的:AIAI.Enable [Character ID] - Enables the AI of a character
禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character
設(shè)定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
設(shè)置角色的武術(shù):set_martial [value] [character (optional)] - Sets the martial of a character
設(shè)置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character
設(shè)置角色的謀略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character
設(shè)定角色的學(xué)問:set_learning [value] [character (optional)] - Sets the learning of a character
設(shè)置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character
改變角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
改變角色的武術(shù):change_martial [value] [character (optional)] - Changes the martial of a character
更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character
改變角色的謀略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character
改變角色的學(xué)問:change_learning [value] [character (optional)] - Changes the learning of a character
改變角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character
責(zé)任編輯:楊林宇
特別聲明:本網(wǎng)登載內(nèi)容出于更直觀傳遞信息之目的。該內(nèi)容版權(quán)歸原作者所有,并不代表本網(wǎng)贊同其觀點(diǎn)和對(duì)其真實(shí)性負(fù)責(zé)。如該內(nèi)容涉及任何第三方合法權(quán)利,請(qǐng)及時(shí)與ts@hxnews.com聯(lián)系或者請(qǐng)點(diǎn)擊右側(cè)投訴按鈕,我們會(huì)及時(shí)反饋并處理完畢。
- 最新游戲資訊 頻道推薦
-
公益周期間上線的保護(hù)地里有什么動(dòng)物 螞蟻莊2020-09-09
- 進(jìn)入圖片頻道最新圖文
- 進(jìn)入視頻頻道最新視頻
- 一周熱點(diǎn)新聞
-
- 泉州市第一醫(yī)院“醫(yī)療援寧”結(jié)碩果 助力當(dāng)?shù)蒯t(yī)院成功掌握神經(jīng)外科四級(jí)手術(shù)
- 福建省個(gè)體私營企業(yè)協(xié)會(huì)茶專委會(huì)議在榕召開
- 最高人民法院關(guān)于修改《最高人民法院關(guān)于認(rèn)可和執(zhí)行臺(tái)灣地區(qū)法院民事判決的規(guī)定》的決定
- 島內(nèi)憂繼臺(tái)積電后聯(lián)電也要被逼去美國設(shè)廠 國臺(tái)辦:絕不是“杞人憂天”
- 國臺(tái)辦:民進(jìn)黨當(dāng)局應(yīng)為兩岸旅游恢復(fù)正常化創(chuàng)造條件,而不是制造障礙
已有0人發(fā)表了評(píng)論